Step-by-step guides that take you from a fresh install to working features. Tick each step off as you go: your progress is kept in this browser.
Getting started
New to Tallow? Start here and go in order.
1Install Tallow and make your first projectInstall the engine with Tallow Manager, create a project from a template and open it in the editor.Beginner⏱ 10 minTallow 0.1 and 0.22A tour of the editorFind your way around the panels, fly the Scene camera, and move, rotate and scale objects.Beginner⏱ 15 minTallow 0.1 and 0.23Your first scriptWrite a component in Beef that makes an object bob up and down, tune it in the Inspector and see it reload live.Beginner⏱ 15 minTallow 0.2 (notes for 0.1)
How to
Short, focused walkthroughs for common jobs.
4Make things fall and collideAdd a floor, drop boxes and balls onto it with Rigidbody and colliders, and push them from a script.Beginner⏱ 15 minTallow 0.1 and 0.25Make a character you can walk aroundWalk, run and jump with a Character Controller and WASD, with a camera that follows the player.Intermediate⏱ 20 minTallow 0.2 (notes for 0.1)6Build and share your gamePick the start scene, build a standalone game for Linux, Windows, macOS or the web, and send it to someone.Beginner⏱ 10 minTallow 0.1 and 0.2
ECS
How Tallow 0.2's entity component system works, and how to use it directly.
Looking for the details of a feature? The documentation covers every part of the engine, and the API reference lists every type. Stuck? Ask in the forums.