Roadmap

Where the engine is heading. Day-to-day progress is in the news and on GitHub.

In progress

  • ECS core (0.2 series): the engine on Flecs entities, systems and queries, with the editor, scripting and built-in networking ported. Released as betas alongside 0.1.
  • Easier set-up on Linux: the Beef compiler and Python installed without a password, and existing Beef installs found automatically.
  • This website: guides, the API reference and downloads in one place.

Next

  • Flowing water and a water simulation
  • macOS builds checked on real hardware again (Apple silicon support is in the engine)
  • More samples and step-by-step tutorials

Done recently

  • Soft bodies: cloth, jelly, denting shells and ropes, networked
  • Networked water with buoyancy and swimming
  • Automatic light and reflection probe placement
  • Baked lighting, clustered lights and point/spot shadows
  • Rigging and weight painting, model import (FBX, OBJ, .blend), world streaming
  • Profiler, editor themes and preferences
  • LOD, occlusion culling, GPU skinning and quality presets
  • Decals, dialogue, the cutscene sequencer, navigation and behaviour trees