Release notes

Every build of the engine and the Manager, newest first, with the changes in each one. A new build is released whenever changes reach the engine’s main or ECS branch. Highlights are in the news.

v0.1.57-beta

11 November 2026 · On GitHub

  • bgfx Vulkan: resolve cube faces one layer at a time; fall back to host memory 25afa14
  • Fix newline escapes in native graphics startup diagnostics ae79cb8
  • Use Vulkan by default on Linux and reject bgfx Noop graphics startup 6fa1edc
  • Decals read depth from sampler 2, not the light probe grid's 12 295bcf1
  • Bring the ecs branch's code editor and compile speed-ups to main 547e731

v0.1.49-beta

4 November 2026 · On GitHub

  • SteamLobbies: public Steam lobbies as a notice board for server browsers e15f8f2
  • Fix editor freeze after saving scripts and crashes on literal String fields 7b9b614
  • Audio.PlayOneShot: optional low-pass for muffled one-shots, played locally only 9f7506d
  • Voxel objects: Box Size, NetworkSync.ClientCarves, public RemoveAt 230e2ee
  • Tell the game which tick lag compensation rewound to d9983aa
  • Let a material draw as another in a world state 4297788
  • Give palette voxel objects one entry per triangle 6654e55
  • Add optional palette materials 99ceb2c
  • Check per-state hits with plain rays f6d8263
  • Let each object keep its own world states 90fb320

Older releases are on GitHub.