Where the engine is heading. Day-to-day progress is in the news and on GitHub.
In progress
- ECS core (0.2 series): the engine on Flecs entities, systems and queries, with the editor, scripting and built-in networking ported. Released as betas alongside 0.1.
- Easier set-up on Linux: the Beef compiler and Python installed without a password, and existing Beef installs found automatically.
- This website: guides, the API reference and downloads in one place.
Next
- Flowing water and a water simulation
- macOS builds checked on real hardware again (Apple silicon support is in the engine)
- More samples and step-by-step tutorials
Done recently
- Soft bodies: cloth, jelly, denting shells and ropes, networked
- Networked water with buoyancy and swimming
- Automatic light and reflection probe placement
- Baked lighting, clustered lights and point/spot shadows
- Rigging and weight painting, model import (FBX, OBJ, .blend), world streaming
- Profiler, editor themes and preferences
- LOD, occlusion culling, GPU skinning and quality presets
- Decals, dialogue, the cutscene sequencer, navigation and behaviour trees