Guides for each part of the engine. New to Tallow? Start with the quick start. Looking for a class or method? Use the API reference.
Getting started
Editor
Scenes and worlds
Rendering
- Materials, shaders and compute
- Textures: mipmaps and compression
- Lights and shadows: many lights, point and spot light shadows
- Baked lighting: lightmaps and light probes
- Reflections: image-based lighting and reflection probes
- Placing light and reflection probes automatically
- Screen effects and colour grading
- Decals
- Lines and trails
- Levels of detail (LOD Groups)
- Occlusion culling
- GPU skinning
- Materials on skinned meshes
- How draws are batched
- Graphics quality presets