The newest builds, read from GitHub as they are released. Every download is a zip: unpack it anywhere and run it, with nothing to install.
Tallow v0.1.62-beta
The engine and editor with the classic component model. Projects made with earlier 0.1 builds open as they are.
Tallow ECS v0.2.9-beta
The same editor on the new entity-component-system core: Flecs storage, systems and queries, with input forwarding and prediction in the built-in networking.
Tallow Manager v0.1.21-beta
Installs and updates engine versions side by side, and sets up the Beef compiler and Python for you.
What you need
| Windows | Linux | |
|---|---|---|
| System | Windows 10 or 11, 64-bit | x86-64 with glibc 2.35 or later (Ubuntu 22.04, Fedora 36, Arch…) |
| Graphics | Direct3D 11 / Vulkan / OpenGL 4.x capable card and current drivers | |
| To edit and build games | Beef, Python 3.11+, Microsoft C++ Build Tools | Beef, Python 3.11+, a C++ compiler, X11 and OpenGL development files |
Tallow Manager and the engine’s launcher install Beef and Python for you. On Linux they need no password and print the single package-manager command for the rest. See the quick start and building from source.
Which build?
- Tallow 0.1 is the standard engine. Take this one if you are unsure.
- Tallow ECS 0.2 runs the same editor on an entity-component-system core. Projects and scripts look the same, and it is where engine work is heading.
- Tallow Manager keeps several versions installed side by side and updates them.
All builds are betas. Older versions, checksums and release notes are on GitHub Releases. The source is on GitHub.